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The 4th European Conference on Games based learning

Academic Conferences - The 4th European Conference on Games based learning
Academic Conferences

By : Academic Conferences Limited

Date : 2010

Location : Denmark / Copenhagen

PDF 531p
Description :

The proceedings present the latest research and ideas on Games based learning. The subjects covered by the papers illustrated the wide range of topics that fall into this important and growing area of research such as the Impact of Word Games on Expanding Learner’s Vocabulary Knowledge.

Keywords :

Word Games, Educational Game, Exergame Design, Multiplication Skills, CSCL, Playability, Ludoliteracy, proceedings, digital mind games, Academic Research

Associated industries : Videogames - Education & Childhood - E-Learning -
Product/ documentation details
Proceedings of the 4th European Conference on Games Based Learning

Company Description : The document contains the Proceeding and documentation of the 4th European Conference on Games Based Learning as per the description

Product Type : Academic Proceedings

Author : Professor Bente Meyer

PDF 531p

Languages : English

The proceedings (531 PAGES) present the latest research and ideas on Games based learning. The subjects covered by the papers illustrated the wide range of topics that fall into this important and growing area of research such as the Impact of Word Games on Expanding Learner’s Vocabulary Knowledge.

 

The 4th European Conference on Games-Based Learning, was hosted by The Danish School of Education, Aarhus University, Copenhagen, Denmark. The Conference Chair was Birgitte Holm Sørensen and the Programme Chair is Bente Meyer, both from the University of Aarhus, Denmark.


The University of Aarhus had been pleased to have the opportunity of working alongside Thomas Connolly and Mark Stansfield from the University of the West of Scotland. As founders of this conference, they continue to bring new and innovative research to the event.


The conference was opened with a keynote from Dr Suzanne de Castell, Simon Fraser University, with a talk entitled Reversing the Order of Play: Gender and Games Research as Educational Intervention. The second day was opened with a presentation from Dr Thorkild Hanghøj, University of Aarhus, Denmark on the subject of Gaming, Schooling and Knowing.


The Conference was a valuable platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different branches of games-based learning. It also offered the opportunity for individuals to come together to share knowledge with peers interested in the same area of study.

 

With an initial submission of 99 abstracts, after the double blind, peer review process there are 51 research papers, 9 PhD research papers and 4 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Belgium, Canada, China, Denmark, Finland, France, Germany, Greece, Iran, Ireland, Italy, Malaysia, Mexico, Romania, Russia, Rwanda, Singapore, South Africa, Spain, Sweden, Taiwan, The Netherlands, UK and the USA.

 

Paper Title

 Author(s)

Page No.

Preface   v

Biographies of Conference Chairs, Programme Chair, Keynote Speaker and Mini-track Chairs

 

vi

Biographies of Contributing Authors

 

viii

The Impact of Word Games on Expanding Learner’s Vocabulary Knowledge

Minoo Alemi

1

Attacking Immune Attack™? An Evaluation by Teacher Students

Wolmet Barendregt and Mattias von Feilitzen

7

Bringing Play Back to the Classroom: How Teachers Implement Board and Card Games Based on Academic Learning Standards

Mary Bendixen-Noe

13

Learning Games Factory: Construction of Learning Games Using a Component-Based Approach

Luca Bisognin, Thibault Carron and Jean-Charles Marty

19

Can Digital Mind Games be Used to Investigate Children’s Reasoning Abilities?

Rosa Maria Bottino, Michela Ott, Mauro Tavella and Vincenza Benigno

31

Games Based Learning as a Vehicle to Teach new Content: A Case Study

Nathalie Charlier and Bieke De Fraine

40

Game-Based Learning as Performance: The Case of Legends of Alkhimia

Yam San Chee

47

Didactic Design for Business Games

Thomas Duus Henriksen and Timo Lainema

55

The Challenges to Diffusion of Educational Computer Games

Simon Egenfeldt-Nielsen

63

Grey Gamers: A Research Agenda for the Future

Keri Facer and Nicola Whitton

71

Journey to the Galapagos Islands– A Game-Based Learning Application for Children, on the Subject of Charles Darwin and his Evolution Theory

Manuela Feist

78

Assessing Players’ Motivations and Learning Strategies Based on their Personality

Patrick Felicia

87

A Refined Evaluation Framework for Games-Based Learning

Thomas Hainey, Thomas Connolly and Liz Boyle

97

The Differences in Motivations of Online Game Players and Offline Game Players: A Combined Analysis of two Studies at Higher Education Level

Thomas Hainey, Thomas Connolly and Liz Boyle

106

Teacher Roles and Positionings in Relation to Educational Games

Thorkild Hanghøj and Christian Engel Brund

115

How to Study Something That Does not (yet) Exist: Making Design Interventions With Learning Games

Thorkild Hanghøj and Bente Meyer

123

A Preliminary Analysis of 5 Separate Multi-National Comparative Studies on the use and the Availability of Mobile Devices in the Educational Sector

Hanno Hildmann, Thomas Hainey, Jule Hildmann and Daniel Livingstone

131

A Virtual World in Which to Learn To Speak English: A Case Study Using ESL Students Learning to Speak English in an English School in Secondlife

Chientu Huang

141

Mining Educational Game Data: Uncovering Complex Mechanisms Behind Learning

Harri Ketamo and Kristian Kiili

151

Eye-Tracking in Educational Game Design

Kristian Kiili and Harri Ketamo

160

Play-School: Linking Culture and Curriculum Through Games-Based Learning in Schools

Kieron Kirkland and Ben Williamson

168

Dynamically Adjusting Digital Educational Games Towards Learning Objectives

Kevin Koidl, Florian Mehm, Cormac Hampson, Owen Conlan and Stefan Göbel

177

Experiences of Learning Through Exergame Design

Antti Koivisto, Kristian Kiili and Arttu Perttula

185

Integrating an Educational Game in a Museum Exhibition – Challenges and Limitations

Anke Königschulte, Leonardo Moura de Araújo and Ulrike Erb

194

Using Audio in Location-Based Educational Games

Erik Kristiansen

201

Component-Based Development of Educational Games: The Case of the User Interface

Dennis Maciuszek, Géraldine Ruddeck and Alke Martens

208

Designing Intervention in Educational Game Research: Developing Methodological Approaches for Design-Based Participatory Research

Rikke Magnussen and Birgitte Holm Sørensen

218

Tools and Methods for Efficiently Designing Serious Games

Iza Marfisi-Schottman, Sébastien George and Franck Tarpin-Bernard

226

Serious Game Pedagogy as a Perspective on Children’s Learning

Päivi Marjanen

235

Using Games Based Technology in Formal Assessment of Learning

Mhairi McAlpine, Linn van der Zanden and Veronica Harris,

242

Bat Cave: A Testing and Evaluation Platform for Digital Educational Games

Florian Mehm, Viktor Wendel, Stefan Göbel and Ralf Steinmetz

251

Global and Large-Scale Pre-School Digital Games Based Learning Evaluation

Christine Michel and Françoise Sandoz-Guermond

261

Back two Spaces, and Roll Again: The use of Games-Based Activities to Quickly set Authentic Contexts

Alex Moseley

270

TuxMath: Is it Possible for a Game to Enhance Multiplication Skills?

Maria-Eleni Ntourlia, Dimitris Gouscos and Michalis Meimaris

280

Designing and Investigating Game Tasks for Supporting Collaborative Learning

Kimmo Oksanen Raija Hämäläinen, Birgitta Mannila and Tony Mannine

291

Joining Playability and CSCL to Improve the Learning Experience

Natalia Padilla Zea, José Luís González Sánchez and Francisco Gutiérrez Vela

299

Personalised Learning for Casual Games: The 'Language Trap' Online Language Learning Game

Neil Peirce and Vincent Wade

306

Understanding the Game: An Examination of Ludoliteracy

Mathias Poulsen and Christos Gatzidis

316

Playing With Fire: Kindling Learning Through Mobile Gaming

Michael Power, S Daniel, Silvie Barma and Rob Harrap

325

Game-Based Fostering of Entrepreneurial Attitudes?

Bernd Remmele

336

Digital Games-Based Instructional Design for Students With Special Education Needs: Practical Findings and Lessons Learnt

Maria Saridaki, Dimitris Gouscos and Michalis Meimaris

343

Mobile Learning Games for Primary Education

Olga Shabalina, Pavel Vorobkalov, Alexander Kataev, Alexey Tarasenko and Alexander Arsentiev

350

Question-and-Answer Based Explorative eLearning Exercises

Markus Siepermann, Chris Börgermann and Richard Lackes

360

Leading Students to Solve Maths Problems Using Question-led Learning

Venustiano Soancatl, Antonio León, Carmen Martínez and Lucina Torres

368

The Impact of Cautious Playing Behavior on Learning

Franziska Spring-Keller and Viviane Cantaluppi

375

Feedback in Educational Computer Games

Gunilla Svingby

386

EDoS: An Authoring Environment for Serious Games Design Based on Three Models

Chi Dung Tran, Sébastien George, and Iza Marfisi-Schottman

393

You can Learn Your Parents are Immature: An Analysis of What Learning can Result From Family Video Gaming

Mary Ulicsak

403

Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution

Georgios Yannakakis, Julian Togelius, Rilla Khaled, Arnav Jhala, Kostas Karpouzis, Ana Paiva and Asimina Vasalou

412

PhD Research

 

 

Teachers’ Thoughts on the Integration of Computer Games in the ESL Classroom in Nigeria

Ruphina Anyaegbu

421

Facilitating a Games Design Project with Children: A Comparison of Approaches

Matthew Bates, David Brown, Wayne Cranton and James Lewis

429

A Computer Game Environment to Encourage Collaborative Learning

Naim Che Pee, Peter Blanchfield, and Edward James Gordon King

438

Social Problem Solving and the Video Game Player

Fiona Hancock

447

Designing Mobile Gaming Narratives for Guided Discovery Learning in Interactive Environments

Ling-yi Huang

454

The use of Game Principles in the Design of Learning Role-Playing Game Scenarios

Christelle Mariais, Florence Michau and Jean-Philippe Pernin

462

I Rather Play at Home: An Urban Sustainability Simulation Game in an Educational Context

Nicole Podleschny

470

A Spiral Research Model for Game-Based Learning Studies: A Pragmatic Educational Research Design in Practice

Wee Hoe Tan, Sean Neill and Sue Johnston-Wilder

478

Learning Communication Skills by Making Cartoon Films

Liangzhong Ying and Peter Blanchfield

487

Work in Progress

 

 

Alternatives and Passages: English Teaching, Learning, and Mingoville

Mikala Hansbøl

499

Do we Know Where we Came From? A Historical Review of the Boarder Context of Digital Game Based Learning Research

Pieter Joubert

504

Game Based Learning: A Beacon of Hope for Deaf and Dumb People in African Countries

Ratnakar Kotnana, Ashraph Sulaiman, and Auxeeliya Jesudoss

508

Using Games to Support Students With Special Needs!

Andy Veltjen

512

 

Proceedings of the 4th European Conference on Games Based Learning

Company Description : The document contains the Proceeding and documentation of the 4th European Conference on Games Based Learning as per the description

Product Type : Academic Proceedings

Author : Professor Bente Meyer

PDF 531p

Languages : English

Organizer : Academic Conferences Limited

Academic Conferences International (ACI) is based near Reading, South Oxfordshire in the UK with a North American office in Montreal, Canada. ACI operates on a world-wide basis, holding conferences in Continental Europe, North and South America, the Middle East and Africa. The primary service provided by ACI is the management of academic conferences on behalf of universities and other higher education institutions. Once a call for papers has closed they arrange for them to be checked for appropriateness and then send selected authors a notification inviting them to submit a full paper. On receipt of full papers they distribute them out to members of the programme committee for double blind reviewing. They receive the reviewers’ comments and pass them onto the authors. Once a paper has been accepted for publication and presentation at the conference they prepare and publish the conference proceedings, both in electronic and paper form.