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The 5th European Conference on Games Based Learning

Academic Conferences - The 5th European Conference on Games Based Learning
Academic Conferences

By : Academic Conferences Limited

Date : 2011

Location : Greece / Athens

PDF
Description :

The ECGBL Conference constituted a valuable platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different branches of games-based learning.

Keywords :

games based learning, motivation educational games, videogames in educational system

Associated industries : E-Learning - E-Learning - Videogames -
Product/ documentation details
Proceedings The 5th European Conference on Games Based Learning

Company Description : Proceedings of the 5th European Conference on Games Based Learning as per the description.

Product Type : Academic Proceedings

Author : Dr. Dimitris Gouscos and Professor Michalis Meimaris

PDF

Languages : English

These proceedings represented the work of researchers participating in the 5th European Conference on Games-Based Learning, which was hosted by the National and Kapodistrian University of Athens, Greece, with the co-operation of the Hellenic American Union.

The conference was opened with a keynote from Professor Sara de Freitas, Serious Games Institute, University of Coventry, UK on the topic of "The Gamification of Life: Building social communities through games".
 

 

The keynote address on the second day was delivered by Professor Nikolaos Avouris, ITLab Human-Computer Interaction Group, University of Patras, Greece.

Paper Title

Author(s)

Guide Page

Page No.

Preface

 

xiii

vii

Biographies of Conference Chairs, Programme Chair, Keynote Speaker and Mini-track Chairs

 

xiv

viii

Biographies of contributing authors

 

xix

xi

The use of Games-Based Learning Within the Curriculum for Excellence: The Teachers’ Perspective

Aishah Abdul Razak, Thomas Connolly and Thomas Hainey

1

1

Tactical Incident Commander - an Online Training Game for Incident Commander Training

Per Backlund, Anna-Sofia Alklind Taylor, Urban Carlén, Henrik Engström, Mikael Johannesson, Mikael Lebram and Marcus Toftedahl

2

9

Multivariate Assessment of Motivation and Emotion in Digital Educational Games

Michael Bedek, Paul Seitlinger, Simone Kopeinik and Dietrich Albert

2

18

Designing Serious Games for Education: From Pedagogical Principles to Game Mechanisms

Francesco Bellotti, Michela Ott, Sylvester Arnab,, Riccardo Berta, Sara de Freitas, Kristian Kiili and Alessandro De Gloria

3

26

World of Warcraft in the Classroom: A Research Study on Social Interaction Empowerment in Secondary Schools

Andrea Benassi, Caterina Orlandi, Matteo Cantamesse, Carlo Galimberti and Gianandrea Giacoma

4

35

Specifying Collaborative Tools in Game-Based Learning Environments: Clues From the Trenches

Mathieu Bodin, Jean-Charles Marty, and Thibault Carron

5

46

Practice: From Courseware Authoring to Logic Games

Boyan Bontchev, Dessislava Vassileva and Vania Traicheva

6

57

What Does it Mean to be a Game Literate Teacher? Interviews With Teachers who Translate Games Into Educational Practice

Jeroen Bourgonjon and Thorkild Hanghoi

7

67

Close the gap - Obstacles and Solutions for the Missing Educational Games in Graduate Education

Thomas Bröker, Heinrich Söbke and Oliver Kornadt

7

74

Conceptual and Technical Frameworks for Serious Games

Bruno Capdevila Ibáñez, Bertrand Marne and Jean-Marc Labat

8

81

Using Profiling to Optimise a Collaborative Session in a Learning Game

Thibault Carron and Jean-Charles Marty

9

88

Learning Chemistry Through Inquiry With the Game Legends of Alkhimia: An Evaluation of Learning Outcomes

Yam San Chee, Kim Chwee Daniel Tan, Ek Ming Tan and Mingfong Jan

10

98

Digital Game Literacy: The Difference Between Parents and Their Children

Tsung-Yen Chuang, Nian-Shing Chen, Ming-Puu Chen, Chun-Yi Shen and Chia-Min Tsai

11

106

The Golden Rules and the Blue Ocean Strategy of the Next Generation Innovative MMOG and Computer Game Environment Design

Basel Dayyani

12

114

Comparing the Potential of Commercial Off-The-Shelf and Educational Video Games for Adult Foreign Language Education: An Experimental Study

Frederik De Grove, Jan Van Looy and Peter Mechant

13

129

Playing in School or at Home? An Exploration of the Effects of Context on Educational Game Experience

Frederik De Grove, Jan Van Looy, Joyce Neys and Jeroen Jansz

13

137

Utilising an Educational Framework for the Development of Edutainment Scenarios

Ioannis Deliyannis, Andreas Giannakoulopoulos and Iraklis Varlamis

14

145

The Place, Role and Importance of Motor Games in the Physical Education Lesson for Secondary School Pupils

Mircea Dragu Corina Dobrota and Constantin Ploeşteanu

15

152

Gaming for Sustainability: An Overview

Carlo Fabricatore and Ximena López

15

159

Assessing how Game-Based Learning is Perceived in Irish Education

Patrick Felicia

16

168

Accreditation! The Responsive Curriculum Game

Rachel Forsyth, Nicola Whitton and Peter Whitton

17

176

PCARD: Integrating Games Into Classrooms

Aroutis Foster and Mamta Shah

18

183

Advantages and Disadvantages of Storytelling in Teaching English at Academic Level: A Case Study in the University of Ploiesti, Romania

Cristina Gafu and Mihaela Badea

19

195

What Makes a Good Serious Game – Conceptual Approach Towards a Metadata Format for the Description and Evaluation of Serious Games

Stefan Göbel and Michael Gutjahr

19

202

Gender Differences in Motivations for Playing Computer Games: A Combined Analysis of Three Studies

Thomas Hainey, Elizabeth Boyle, Thomas Connolly and Mark Stansfield

20

211

Motivations for Playing Computer Games at Tertiary Education Level: A Comparison of Further Education and Higher Education Computing Students

Thomas Hainey, Thomas Connolly, Liz Boyle and Mark Stansfield

21

220

Do Students Trained Using Serious Games Become Better Sales Representatives? An Experiment to Study the Performance of Academic Serious Games

Joseph Heili and Hélène Michel

22

230

Influence of Learning Styles on the Acceptance of Game Based Learning in Higher Education: Experiences With a Role Playing Simulation Game

Michael Herzog, and Elisabeth Katzlinger

22

241

Outdoor Initiative Games Using Mobile Digital Devices – a Preliminary Game Design

Hanno Hildmann and Jule Hildmann

23

251

Towards Cultural Diversity Through Sports and Games

Jule Hildmann and Güneş Turan

24

261

Student Behaviors and Evaluations of Collaborative Learning Game

Jason Holdsworth and Siu Man Lui

24

268

What can Breakdowns and Breakthroughs Tell us About Learning and Involvement Experienced During Game-Play?

Ioanna Iacovides, James Aczel, Eileen Scanlon and Will Woods

25

275

Playability Design Pattern in Educational Video Game

Amer Ibrahim, Francisco Gutiérrez Vela, José Luís González Sánchez and Natalia Padilla Zea

26

282

Camaraderie, Cognition, and Meta-Cognate: Unpacking Trajectories of Becoming in WoW

Azilawati Jamaludin, Mi Song Kim and David Hung

27

290

Can Games Based Learning Assist Teachers in Achieving the Aims of Curriculum to Bilingual Students of Different Ethnic Minorities?

Konstantinos Kalemis

27

297

User-Generated AI in Sports Education

Harri Ketamo, Cimmo Nurmi and Kimmo Kallama

28

306

Experiences With an Approach to an Unobtrusive Assessment of Motivational States in Immersive, Narrative Learning Environments

Michael Kickmeier-Rust, Elke Mattheiss and Dietrich Albert

29

315

Designing Educational Exertion Games for Young Children

Antti Koivisto, Kristian Kiili and Arttu Perttula

30

322

Towards an Analysis of Cooperative Learning-Behaviour in Social Dilemma Games

Johannes Konert, Viktor Wendel, Stefan Göbel and Ralf Steinmetz

31

329

Designing a Large Multi-Player Simulation Game to Encourage Reflection and Critical Debate

Stefan Kreitmayer, Stephen Peake, Robin Laney and Yvonne Rogers

31

333

The Importance of Humans in Simulation: Allowing the Lure of Technology to Drive Development

Colin Lemmon, Siu Man Lui, Vincent Ho and John Hamilton

32

343

Can Autobiographical Memories Create Better Learning? The Case of a Scary Game

Andreas Lieberoth and Frank Allan Hansen

32

350

Story Decorated Learning Activity Generation in a Context-Aware Mobile Role Playing Game

Chris Lu, Maiga Chang, Kinshuk, Echo Huang, and Ching-Wen Chen

34

358

Computer Role-Playing Games as an Educational Game Genre: Activities and Reflection

Dennis Maciuszek and Alke Martens

34

368

Supporting Learning Role-Play Games Design: A Methodology and Visual Formalism for Scenarios Description

Christelle Mariais, Florence Michau, Jean-Philippe Pernin, and Nadine Mandran

35

378

Peer Group Learning During the Board Game Sessions

Päivi Marjanen, Ilkka Mönkkönen and Maija Vanhala

36

388

Introducing Component-Based Templates Into a Game Authoring Tool

Florian Mehm, Stefan Göbel and Ralf Steinmetz

37

395

Pass go Quickly: Use of a Board Game to Provide Efficient and Effective Training in Course Design Concepts

Alex Moseley

38

404

Massively Multiplayer Online Games as Activity Systems: The Relationship between Motivation, Performance and Community

Sofia Mysirlaki and Fotini Paraskeva

39

412

Edutainment in Virtual Environments: An Academy Supporting Collaborative Learning in Second Life

Christina Oikonomou and Agis Papantoniou

40

422

Assessing Game Experiences Caused by Educational Collaborative Game

Kimmo Oksanen and Raija Hämäläinen

41

431

Can we use Existing Pedagogical Specifications to Design Mixed Reality Learning Games?

Charlotte Orliac, Sébastien George, Christine Michel and Patrick Prévôt

42

440

Games’ Usability and Learning – the Educational Videogame BeTheManager!

Spyros Papaloukas, Kiriakos Patriarcheas and Michalis Xenos

43

449

Best Practices in the use of Managerial Simulation Games-Based Learning

Jindra Peterková

43

457

User Centred Design and Development of an Educational Force-Feedback Haptic Game for Blind Students

Maria Petridou, Peter Blanchfield, Reham Alabadi1and Tim Brailsford

44

465

Educational Applications of Serious Games: The Case of the Game Food Force in Primary Education Students

Provelengios Petros and Fesakis Georgios

45

476

Serious Games in Formal Education: Discussing Some Critical Aspects

Maria Popescu, Sylvester Arnab, Riccardo Berta, Jeffrey Earp, Sara de Freitas, Margarida Romero, Ioana Stanescu and Mireia Usart

46

486

Teaching Information and Communication Technology With Digital Games

Nikolaos Prassos, Stavros Sachtouris and Tsampika Karakiza

47

494

Engaging Students in Developing a Stereoscopic 3D Educational History Game

Vyzantinos Repantis and Sophia Delidaki

48

502

Reflective Flow in Digital Games

Lorenzo Romeo and Manuela Cantoia

49

510

An Analysis of the Motivations for Playing Computer Games in a Secondary Education Context: A Comparison With Higher Education

Eleni Rossiou and Thomas Hainey

50

518

Teachers Roles in Serious Games: Incorporating Serious Games in the Classroom of Students With Intellectual Disabilities

Maria Saridaki, Constantina Avlami and Constantinos Mourlas

50

528

A Survey of Students’ Improved Mastery of Game Playing Skills Through Informal Online Game-Based Learning

Jim Scullion, Mark Stansfield and Thomas Connolly

51

535

KanjiLearningLab: Memorizing Kanji in a Playful Way

Tobias Sehlberg, Wolmet Barendregt and Neil Rubens

51

543

The Effectiveness of Game-Based Learning on Students’ Mnemonic Techniques and Perceptions

Chun-Yi Shen, Ming-Puu Chen, Nian-Shing Chen, Tsung-Yen Chuang, and Ya-Ching Huang

52

553

Game-Based Assessment and the Effect on Test Anxiety: A Case Study

Jarka Smits and Nathalie Charlier

53

562

Settings Goals in Psychology Serious Game for Preschool Children

Agnieszka Szczesna, Tomasz Grudzinski and Jakub Grudzinskid

54

567

Designing a 3D Collaborative Game to Support Game Based Learning

Theodouli Terzidou and Thrasyvoulos Tsiatsos

55

573

The Synergy of Three: Incorporating Games, Multimedia and Programming in Order to Improve Algorithmic Skills

Angeliki Theodosi and Vassilis Papadimitriou

55

582

A Case Study in Educational Game Designing: Junior Chemists in Action! An Educational Live Action Role Playing Game (LARP) Analysis With a Computer-Based Learning Element

Eleni Timplalexi

56

595

Digital Games Evaluation and Educational Assessment - a Review and Proposal for an Open Methodological Framework (OMEGA)

Panagiotis Tragazikis, Sotiris Kirginas, Dimitris Gouscos, and Michalis Meimaris

57

604

Alleviating the Entrance to Serious Games by Exploring the use of Commonly Available Tools

Peter van Rosmalen, Roland Klemke and Wim Westera

58

613

Using Video Games and Brain Training Software to Modulate Human Time Perception

Dionysia Verriopoulou and Argiro Vatakis

58

620

What Happens off the Field? Proposing a Rhetorical Approach of the Affinity Spaces Surrounding Games

Joachim Vlieghe, Jeroen Bourgonjon, Kris Rutten and Ronald Soetaert

60

626

Digital Games in an age of Austerity

Nicola Whitton

61

632

Evaluation of Introducing Programming to Younger School Children Using a Computer Game Making Tool

Amanda Wilson, Thomas Connolly, Thomas Hainey, and David Moffat

62

639

Game Based Learning in Entrepreneurship: The Academic Business Planner

Charalambos Xinaris, Adonis Kourtellis, Alexandros Kakouris and P Georgiadis

62

650

METAFORA Learning Approach Processes Contributing to Students’ Meaning Generation in Science Learning

Smyrnaiou Zacharoula, Moustaki Foteini and Kynigos Chronis

63

657

PhD Papers

 

65

665

The Optimal Level of Children’s Participation in the Design of Games-Based Learning

Matthew Bates, David Brown, Wayne Cranton and James Lewis

67

667

Play to Become a Leader and a Citizen of the World: ARGs as Teaching Spaces for Personal and Social Change

Natasha Boskic

68

675

Peer Collaboration, Facilitator Intervention, and Learning Styles in Computer Game-Based Learning: Initial Findings From an Empirical Study

Shiffon Chatterjee, Atasi Mohanty and Bani Bhattacharya

69

683

Dynamic Virtual Learning Landscapes to Enhance Student Reflective Processes

Barry Herbert, Darryl Charles, Michael McNeill, Adrian Moore and M Charles

70

691

Merging Digital and Urban Play Spaces: Learning by Playing and Creating Location-Based Games in Secondary Education

Jantina Huizenga, Wilfried Admiraal and Geert ten Dam

71

703

I Play, Therefore I Create: Constructionist Video Games for Empowered Communities of Learners

Vittorio Marone

71

710

A Review of Scaffolding Approaches in Game-Based Learning Environments

Javier Melero, Davinia Hernández-Leo and Josep Blat

72

717

Leadership in a Networked World: The Case of Massive Multiplayer Online Environments

Sofia Mysirlaki

73

725

Work in Progress Papers

 

75

733

Model of Firearms Simulator Based on a Serious Game and Sensor Technology

Dimitar Bogatinov, Slavko Angelevski and Vladimir Trajkovik

77

735

Using Digital Games to Teach the Hero's Journey as a Model for Change and Innovation Management

Carsten Busch, Florian Conrad and Martin Steinicke

77

740

Non Verbal Behavior Analysis in Gaming and Game Based Learning

George Caridakis and Kostas Karpouzis

78

745

Exploring the Benefits of Digital Interactive Games on People’s Health

Patsi Charikleia, Panagiotis Antoniou, Sofia Batsiou, Evaggelos Bebetsos and Antonis Lymnioudis

79

750

Early Childhood Post-Educated Teachers’ Views and Intentions About Using Digital Games in the Classroom

Dionissios Manessis

80

753

Concept of a Gaming Platform for Domain-Specific User-Created Content

Heinrich Söbke, Christiane Hadlich, Thomas Bröker and Oliver Kornadt

81

759

The Investigation of the Influence of Exergames on the Balance of Deaf Children

Nikolaos Tzanetakos, Panagiotis Antoniou, Marina Papastergiou and Nikos Vernadakis

81

767

Model of Social Believable NPCs for Teacher Training

Harko Verhagen, Magnus Johansson and Mirjam Eladhari

82

771

Learning by Playing

Thomas Wernbacher, Michael Wagner, Doris Rusch and Joerg Hofsstaetter

83

775

A Pilot Survey Investigating Trainee Doctors Attitudes to the use of Serious Games in Musculoskeletal Disease Education

Andrew Wilson, Andrew Filer, David Carruthers and Stephen Young

84

778

 

Proceedings The 5th European Conference on Games Based Learning

Company Description : Proceedings of the 5th European Conference on Games Based Learning as per the description.

Product Type : Academic Proceedings

Author : Dr. Dimitris Gouscos and Professor Michalis Meimaris

PDF

Languages : English

Organizer : Academic Conferences Limited

Academic Conferences International (ACI) is based near Reading, South Oxfordshire in the UK with a North American office in Montreal, Canada. ACI operates on a world-wide basis, holding conferences in Continental Europe, North and South America, the Middle East and Africa. The primary service provided by ACI is the management of academic conferences on behalf of universities and other higher education institutions. Once a call for papers has closed they arrange for them to be checked for appropriateness and then send selected authors a notification inviting them to submit a full paper. On receipt of full papers they distribute them out to members of the programme committee for double blind reviewing. They receive the reviewers’ comments and pass them onto the authors. Once a paper has been accepted for publication and presentation at the conference they prepare and publish the conference proceedings, both in electronic and paper form.