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Proceedings & documentation from recent conferences in E-Learning

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The 10th European Conference on e-Learning

These Proceedings represented the work of contributors to the 10th European Conference on e-Learning

By : Academic Conferences Limited

Price $ 119.67

English
2011 / United Kingdom UK

The 5th European Conference on Games Based Learning

The ECGBL Conference constituted a valuable platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different branches of games-based learning.

By : Academic Conferences Limited

Price $ 95.74

English
2011 / Greece

The 6th International Conference on e-Learning

ICEL provided a space for the rigorous and stimulating sharing of ideas about e-Learning. It was an opportunity for the broader e-Learning community to meet, and for overlapping communities of practitioners to join the lively e-Learning conversations.

By : Academic Conferences Limited
Text 532 pages

Price $ 95.74

English
2011 / Canada

The 9th European Conference on E-learning

The proceedings present the latest research and ideas on the use of e-Learning applications. The subjects covered by the papers illustrated the wide range of topics that fall into this important and growing area of research such as the perspectives of Online Education and the Vocational eLearning.

By : Academic Conferences Limited
Text 875 pages

Price $ 72.47

English
2010 / Portugal

The 4th European Conference on Games based learning

The proceedings present the latest research and ideas on Games based learning. The subjects covered by the papers illustrated the wide range of topics that fall into this important and growing area of research such as the Impact of Word Games on Expanding Learner’s Vocabulary Knowledge.

By : Academic Conferences Limited
Text 531 pages

Price $ 72.47

English
2010 / Denmark

The 5th International Conference on E-learning

The proceedings present the latest research and ideas on E-learning. The subjects covered by the papers illustrated the wide range of topics that fall into this important and growing area of research such as the Future of Learning Objects in eLearning 3.0.

By : Academic Conferences Limited
Text 518 pages

Price $ 72.47

English
2010 / Malaysia

Blender and Immersive Gaming in a Hemispherical Dome

Computer Games, Multimedia and Allied Technology (CGAT 2010)

The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.

By : Paul David Bourke, WASP/iVEC, University Of Western Australia, 3
Text 5 pages

Price $ 17.80

English
2010 / Malaysia

An Event-Based Data Collection Engine for Serious Games

Computer Games, Multimedia and Allied Technology (CGAT 2010)

The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.

By : Amith Tudur Raghavendra, Carnegie Mellon University, Entertainme
Text 7 pages

Price $ 17.80

English
2010 / Malaysia

The Living Line-A New Technology for Asian Animation

Computer Games, Multimedia and Allied Technology (CGAT 2010)

The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.

By : Hans-Martin Rall & Hock Soon Seah & Henry Johan from Nanyang Tec
Text 7 pages

Price $ 17.80

English
2010 / Malaysia

The need for a new game in learning

Computer Games, Multimedia and Allied Technology (CGAT 2010)

The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.

By : Meng-Chew Leow, Lillian, Yee-Kiaw Wang from faculty of informati
Text 7 pages

Price $ 17.80

English
2010 / Malaysia

5. Cinematics and Narratives: Development of a Prototype System

Computer Games, Multimedia and Allied Technology (CGAT 2010)

The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.

By : Mark Chavez & Liu Lin Yi from Nanyang Technological University
Text 6 pages

Price $ 17.80

English
2010 / Malaysia

Improving performance of online game services via graphic processor: An empirical investigation

Computer Games, Multimedia and Allied Technology (CGAT 2010)

The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.

By : Rittichai Jitpukdeebodintra & Suntorn Witosurapot from departeme
Text 4 pages

Price $ 17.80

English
2010 / Malaysia

Pandemic Preparedness Training for Schools (PTS)

Computer Games, Multimedia and Allied Technology (CGAT 2010)

The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.

By : J. Eric Dietz, Purdue Homeland Security & Julie Drifmeyer, Purdu
Text 14 pages

Price $ 17.80

English
2010 / Malaysia

Using a game engine to integrate experimental, field, and simulation data for science education

Computer Games, Multimedia and Allied Technology (CGAT 2010)

The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.

By : Jean-Yves hervé & Brian Mullen & Tomas Fransisco & Christopher
Text 8 pages

Price $ 17.80

English
2010 / Malaysia

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