The 10th European Conference on e-Learning
These Proceedings represented the work of contributors to the 10th European Conference on e-Learning
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Academic Conferences Limited
The 5th European Conference on Games Based Learning
The ECGBL Conference constituted a valuable platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different branches of games-based learning.
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Academic Conferences Limited
The 6th International Conference on e-Learning
ICEL provided a space for the rigorous and stimulating sharing of ideas about e-Learning. It was an opportunity for the broader e-Learning community to meet, and for overlapping communities of practitioners to join the lively e-Learning conversations.
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Academic Conferences Limited
2nd International Conference on Information Management and Evaluation
ICIME aims to bring together individuals researching and working in the broad field of information management, including information technology evaluation.
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Academic Conferences Limited
The 9th European Conference on E-learning
The proceedings present the latest research and ideas on the use of e-Learning applications. The subjects covered by the papers illustrated the wide range of topics that fall into this important and growing area of research such as the perspectives of Online Education and the Vocational eLearning.
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Academic Conferences Limited
The 4th European Conference on Games based learning
The proceedings present the latest research and ideas on Games based learning. The subjects covered by the papers illustrated the wide range of topics that fall into this important and growing area of research such as the Impact of Word Games on Expanding Learner’s Vocabulary Knowledge.
By :
Academic Conferences Limited
The 5th International Conference on E-learning
The proceedings present the latest research and ideas on E-learning. The subjects covered by the papers illustrated the wide range of topics that fall into this important and growing area of research such as the Future of Learning Objects in eLearning 3.0.
By :
Academic Conferences Limited
Blender and Immersive Gaming in a Hemispherical Dome
Computer Games, Multimedia and Allied Technology (CGAT 2010)
The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.
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Paul David Bourke, WASP/iVEC, University Of Western Australia, 3
An Event-Based Data Collection Engine for Serious Games
Computer Games, Multimedia and Allied Technology (CGAT 2010)
The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.
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Amith Tudur Raghavendra, Carnegie Mellon University, Entertainme
The Living Line-A New Technology for Asian Animation
Computer Games, Multimedia and Allied Technology (CGAT 2010)
The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.
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Hans-Martin Rall & Hock Soon Seah & Henry Johan from Nanyang Tec
The need for a new game in learning
Computer Games, Multimedia and Allied Technology (CGAT 2010)
The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.
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Meng-Chew Leow, Lillian, Yee-Kiaw Wang from faculty of informati
5. Cinematics and Narratives: Development of a Prototype System
Computer Games, Multimedia and Allied Technology (CGAT 2010)
The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.
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Mark Chavez & Liu Lin Yi from Nanyang Technological University
Improving performance of online game services via graphic processor: An empirical investigation
Computer Games, Multimedia and Allied Technology (CGAT 2010)
The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.
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Rittichai Jitpukdeebodintra & Suntorn Witosurapot from departeme
Pandemic Preparedness Training for Schools (PTS)
Computer Games, Multimedia and Allied Technology (CGAT 2010)
The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.
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J. Eric Dietz, Purdue Homeland Security & Julie Drifmeyer, Purdu
Using a game engine to integrate experimental, field, and simulation data for science education
Computer Games, Multimedia and Allied Technology (CGAT 2010)
The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.
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Jean-Yves hervé & Brian Mullen & Tomas Fransisco & Christopher
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