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Videogames Conferences

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Ubisoft et Orbi: Une organisation en réseau, créative et adaptative

L’organisation d’Ubisoft est à son image : elle repose sur un réseau de studios (vingt-quatre aujourd’hui, répartis de par le monde, représentant cinq mille développeurs) dotés d’une bonne dose d’autonomie, adaptables et créatifs.

By : Ecole de Paris du Management
Product Type : Conference Summary
Casual gaming as a means to raise awareness of vectorborne disease risks
Computer Games, Multimedia and Allied Technology (CGAT 2010)

The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.

By : Tomás Francisco Yago Vicente, URI 3D Group for Interactive Visua
Product Type : Business Conference
Perception Enhanced Virtual Environment for Maritime Applications
Computer Games, Multimedia and Allied Technology (CGAT 2010)

The conference provided a platform for the international gaming community experts to discuss and deliberate with their Eastern counterparts on the state-of-the-art, new research results, perspectives of future developments, and innovative applications relevant to games development and related areas.

By : Damitha Sandaruwan & Nihal Kodikara & Chamath Keppitiyagama & Re
Product Type : Business Conference
Automatic Level Difficulty Adjustment in Platform Games Using Genetic Algorithm Based Methodlogy
Computer Games, Multimedia and Allied Technology (CGAT 2009)

The conference strived to shed light on the inherent sociological and design differences between the East and the West while exploring the challenges faced by the Asian Gaming industry.

By : Nirach Watcharasatharpornpong & Vishnu Kotrajaras
Product Type : Academic Conferences
Operative Series (OpS): a platform independent carrier mechanism for game accessibility and AI
Computer Games, Multimedia and Allied Technology (CGAT 2009)

The conference strived to shed light on the inherent sociological and design differences between the East and the West while exploring the challenges faced by the Asian Gaming industry.

By : Thomas Westin & Stig Nordeson
Product Type : Academic Conferences

> Previous Conferences, Webinars and Training All Past Conferences >

Game QA & Localisation Europe 2015

Experience Europe’s only professional gathering for QA and localisation managers in the games industry!

By : evvnt

30 Jun, 2015 - 1 Jul, 2015
Spain / Barcelona
10th China Guangzhou Int'l Game & Amusement Exhibition 2014

CIAE 2014, being Asia’s leading Game & Amusement expo, will be held in Asia’s largest hall--Canton Fair Complex from March 1st to March 3rd, 2014. Please make your schedual to join us.

By : Guangzhou Grandeur Exhibition Services Co., Ltd

1 Mar, 2014 - 3 Mar, 2014
China / Guangzhou
NYC Gaming February Demo Night

This is the place to see the newest games being built in NYC and meet the people who built them. Each month, we get together to watch seven demos, drink beer and eat pizza. And we're doing it again.

By : evvnt

25 Feb, 2014 - 25 Feb, 2014
New York / New York